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== Purchasing rank == <div style=display:inline-table> {| class="wikitable" |+ Prices for Single Server Administrator (2016)<ref>[https://web.archive.org/web/20160821222045/http://www.bybservers.co.uk/index.php?topic=13.0 Price post]</ref> |- ! scope="col"| Currency ! scope="col"| Price (1 month) ! scope="col"| Price (3 months) ! scope="col"| Price (12 months) |- ! scope="row"| USD | $7 | $18 | $48 |- ! scope="row"| Pound | £6 | £15 | £40 |} </div> <div style=display:inline-table> {| class="wikitable" |+ Prices for Global Administrator (2016) |- ! scope="col"| Currency ! scope="col"| Price (1 month) ! scope="col"| Price (3 months) ! scope="col"| Price (12 months) |- ! scope="row"| USD | $12 | $30 | $61 |- ! scope="row"| Pound | £10 | £25 | £50 |} </div> A subject of debate in the community was the fact that one could purchase administrator, which came with all of the insinuated powers. The purchase was subscription based, needing to renewed every 1, 3, or 12 months. Players had the option to pay to be an administrator for a single server or all of them, with the fee being greater for the latter. A notable ability granted only to administrators was noclip, which many players sought after for base building. The exclusion was purposeful, as the owner made it clear that purchasing the rank for that reason alone was okay, and that administrators were not required to answer calls for help. A subscription was also necessary for trusted administrators to maintain in game powers, though their rank was inherently global and so they paid the single-server price. They also maintained the ability to globally ban regardless of their subscription status. Subscriptions were not necessary for super administrators and higher. Proponents of the system argued that it was necessary to pay the operating cost of hosted services, that the owner could do what they wished, and that super administrators adequately handled disruption by bad actors. Opponents of the system found it to be ethically unacceptable to grant authority over others at a cost, that the disruption even if adequately addressed still turned away potential players, and that it discouraged prospective staff members who wished to help but could not afford it. The system remained until the community shutdown. <!-- == History == --> <!-- == Games == -->
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